

Tank
Assassin
Crit“It's okay. You can take a peek.”
900HealthA character dies when their Health reaches 0.
30Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
52DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
65Mana StartThe amount of Mana a character begins combat with.
110Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.
On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1/20
+1/60
) times per combat.

Petrify all enemies targeting Zuri, dealing 150 (+250
) damage, inflicting 1 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

When auto attacked, inflict 1 (+1/60
+1/50
) Poison on the attacker and gain 0 (+1
) HP/S.

For Rush (10), auto attacks deal 5 (+100
+50
) bonus damage and heal 5 (+100
+50
).
After Stall (20), auto attacks deal 5 (+100
+50
) bonus damage and heal 5 (+100
+50
).

Tanks use Defense to protect their allies and disrupt enemies.
Tank Mechanics: Stall, Poison, Frost.

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.
Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
The old stories say you shouldn't look a gorgon in the eye. Zuri built a career on the opposite: everyone looks. Cameras, sponsors, monsters - her gaze stops them all where they stand, some more literally than others. L'Héritage trained her for both audiences, and she's never once blinked first.
Convince her your guild won't be overlooked, and she's interested.