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Yuuna

Yuuna - Builds, Stats, & Upgrades

The Professional
AssassinCrit
“I will not let our guild down.”

Base Stats

  • 800HealthA character dies when their Health reaches 0.
  • 40Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 37DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 35Mana StartThe amount of Mana a character begins combat with.
  • 75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Shuriken Shadow Strike
Active Ability

Leap into the air and throw 1 (+1/50 Crit) shurikens at the lowest-health enemy for 150 (+150 Attack +150 Magic) damage each.

Max Shurikens: 8

Upgrade Abilities

The Shadow
Passive Ability

When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat.

Whenever Yuuna gains Stealth, she gains 30 Mana and permanently gains 5 (+5 Rank) Crit.

StealthCrit
The Collector
Passive Ability

Shuriken Shadow Strike fires an additional shuriken.

On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

Shards
The Nightshade
Passive Ability

Shuriken Shadow Strike gains +150% Crit against Poisoned enemies.

Whenever an Assassin Crits, they inflict 4 (+4 Rank) Poison. Backup.

PoisonCritBackup

Classes

Assassin
Class

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.

Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Traits

Crit
Trait

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.

Lore

Background

She marks the dangerous targets, opens angles for everyone else, and takes her own mistakes personally. The Hunt values her reliability and has made peace with how little she reveals about herself.

Motivation

She needs a guild that holds itself to a certain standard, and a team worth the loyalty. One caveat: no one has seen her without the mask, and knows who she really is.