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Reyna

Reyna - Builds, Stats, & Upgrades

The Contender
WarriorShields
“If I'm in, we train hard. Let's get to work.”

Base Stats

  • 850HealthA character dies when their Health reaches 0.
  • 43Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 25AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 39DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 35Mana StartThe amount of Mana a character begins combat with.
  • 70Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Triple Threat
Active Ability

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 (+100 Attack +50 Magic)% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

Upgrade Abilities

The Champion
Passive Ability

Gain 2 Attack per Rush triggered this game.

For Rush (5), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

RushCritBackupOmnivamp
The Brawler
Passive Ability

Gain the Vanguard class and 300 Max HP.

Triple Threat applies 33% more Shields.

Gain 1 Attack per 12 Shields, up to 0 (+33 MaxHealth) Attack.

Shields
The Boxer
Passive Ability

Gain the Duelist class and 20 Attack Speed.

Every 3 auto attacks, deal 150 (+150 Attack) bonus damage and inflict 3 (+1/5 AttackSpeed) Burn.

Burn

Classes

Warrior
Class

Warriors use Attack to deal damage with auto attacks and active abilities.

Warrior Mechanics: Crit, Rush, Shields.

Traits

Shield
Trait

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Lore

Background

Frontline brought her in as a trainer, and she's one of the best they've had: Junior breakers come out of her sessions looking like fighters. What drives her: a pitch for a sanctioned tournament for Awakened, opponents finally worth the trouble.

Motivation

Two honest questions. Will you train as hard as she does? And will your guild back her tournament when it's time? Yes and yes, and she's in.