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Niklas

Niklas - Builds, Stats, & Upgrades

The Dealer
VanguardShardsBurnRush
“Looks like you know a deal when you see one.”

Base Stats

  • 1150HealthA character dies when their Health reaches 0.
  • 40Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 44DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 45Mana StartThe amount of Mana a character begins combat with.
  • 90Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Red Hot Deals
Passive Ability

When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.

For Rush (14), auto attacks inflict 1 (+1/500 MaxHealth) Burn per equipped item.

Upgrade Abilities

The Dealer
Active Ability

Swing a mace to deal 175 (+25 MaxHealth +200 Attack +150 Magic) damage and Stun for 3 seconds.

This ability has a 25% chance to create a random item.

StunShards
The Executive
Passive Ability

Gain two item slots.

For Rush (15), gain 0 (+33 MaxHealth) Shields per equipped item.

ShieldsRush
The Hoarder
Passive Ability

Gain the Tank class and 30 Defense.

Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.

StallBackup

Classes

Vanguard
Class

Vanguards use Max HP to absorb and dish out damage.

Vanguard Mechanics: Rush, Shields, Burn.

Traits

Shard
Trait

Shards: The currency used to purchase upgrades from the shop.

Burn
Trait

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Rush
Trait

Rush (X): Triggers at the start of combat and expires after X seconds.

Lore

Background

He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.

Motivation

Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.