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Ming

Ming - Builds, Stats, & Upgrades

The Drifter
VanguardBurnRush
“So this is where the world sends me next.”

Base Stats

  • 1100HealthA character dies when their Health reaches 0.
  • 37Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 41DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 30Mana StartThe amount of Mana a character begins combat with.
  • 70Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Inner Flame
Passive Ability

Each second, inflict 0 (+1/650 MaxHealth) Burn on adjacent enemies.

For Rush (5), double the Burn.

Upgrade Abilities

The Searing
Active Ability

Channel flames to deal 100 (+25 MaxHealth +100 Magic) damage, inflict 5 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

StunRushBurn
The Tempered
Passive Ability

For Rush (15), Vanguards gain 25 (+25 Rank)% Max HP. Backup.

RushBackup
The Enlightened
Passive Ability

Increase the duration of Rush abilities by 1 (+1 Rank) seconds.

For Rush (0), Ming is immune to damage.

Rush

Classes

Vanguard
Class

Vanguards use Max HP to absorb and dish out damage.

Vanguard Mechanics: Rush, Shields, Burn.

Traits

Burn
Trait

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Rush
Trait

Rush (X): Triggers at the start of combat and expires after X seconds.

Lore

Background

He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.

Motivation

Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.