

Warrior“I don't fight for sport. I fight to end this.”
825HealthA character dies when their Health reaches 0.
50Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
25AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
40DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
30Mana StartThe amount of Mana a character begins combat with.
80Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.
Swing a crushing axe to deal 150 (+100|200|400|600
+200
) damage. Logan gains power by dealing damage with this ability.

For Rush (8), Warriors gain 0 (+2
) Attack and 0 (+2
) Defense per Rush trigger this game. Backup.

Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50
)% of the damage dealt.

On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.

Warriors use Attack to deal damage with auto attacks and active abilities.
Warrior Mechanics: Crit, Rush, Shields.
Logan survived a rift that got all members of his previous team killed. Since then he fights with one goal: end every fight as fast as possible. No showing off, no wasted moves, no casualties. Frontline loves marketing its stars - Logan gives them nothing to work with, and doesn't care.
He believes the big guilds gain too much from the Rift crisis to ever end it. Prove your guild actually wants to finish it, and he's all in.