

Duelist
Stall“They said I'd never do this again.”
650HealthA character dies when their Health reaches 0.
31Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
20Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
29DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
3RangeThe distance in hexes that a character can auto attack from.
10Mana StartThe amount of Mana a character begins combat with.
75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.
Each auto attack, gain 1 Attack Speed.
After Stall (15), auto attacks deal 0 (+100
) bonus damage.

Call down lightning, dealing 10 (+20
+10
+10
) damage per Stall and Rush triggered this game.

Whenever a Duelist auto attacks it gains 0 (+1
) Attack Speed and 0 (+1
) Attack. Backup.

Gain the unique quest item Zeus's Thunder.

Duelists use Attack Speed to rapidly auto attack.
Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.

Stall (X): Activates after X seconds have elapsed in combat.
A champion athlete, until a shoulder injury ended her career. Her powers awakened soon after, healing her - but making her too strong to fairly compete against ordinary people. Frontline signed her soon after. The performance guild built an entire marketing campaign around her: a champion everyone wrote off, coming back stronger than ever. In the rifts she's known for her ambition and explosive power.
A new guild is a clean track: real stakes, a team that needs her to perform rather than pose.